A Q&A with Industrial Designer Alvaro Uribe
Spotlight articles shine a light on designers we admire, asking leaders in the field about their work and their design journey. In this interview, we spoke with industrial designer and educator Alvaro Uribe. Born in the U.S. and raised in Colombia, Alvaro’s career has been defined by a multidisciplinary approach, blending industrial design, UX/UI, and branding to create meaningful, experience-driven products. His work includes product design for leading brands, museum-exhibited creations, and an entrepreneurial venture that helped international brands navigate the U.S. market.

A graduate of Pratt Institute, Alvaro Uribe honed his craft at some of New York’s top design studios before launching his own practice in 2012. Alongside his professional work, he has built a distinguished academic career, serving as a tenured professor at Pratt and mentoring the next generation of designers. Alvaro wears many different hats. As a Design Director at American furniture brand Wooda, a UX/UI Lead with startups, and an industrial design consultant, he continues to shape the landscape in various industries while exploring how design can spark moments of delight and curiosity. We sat down with Alvaro to talk about starting his own practice, the challenges facing designers today, and how he balances artistic vision with commercial success.
Q:
Could you introduce yourself and tell me about how you came to be an industrial designer?
A:
I was born in Miami, but I grew up in Colombia and my immediate family is in Colombia. I came to the U.S. when I was 19 with the goal of pursuing industrial design. I actually wanted to be a Disney animator—that was my childhood dream—but making things with my hands was also something I enjoyed. I applied to schools to study industrial design but in Colombia the application isn’t based on a portfolio, it’s based on your SAT equivalent scores. My scores weren’t great, so I was not accepted to my main schools. I took that as a sign that maybe I should go somewhere else, so I came to New York. I spent a year applying to school, I got my first job working at an art supply store at the Art Students League of New York. I took courses there on metal welding and live drawing. I hold that year of my life as one of the best. Ultimately, I got into Pratt, Parsons, and RISD. There was something about Pratt that I really enjoyed when I visited the campus, so I went for Pratt. Also, my mother’s a designer, and I think that’s part of why I gravitated towards industrial design. She has a business doing Italian-style kitchen carpentry and I spent a lot of time in the factory making silly projects as a kid. I even went to Salon De Mobile before I went to college. That exposure to the Italian world was very inspiring to me, and I was fortunate to be surrounded by people in the design world early on.
Q:
What is your area of specialization within design? What drew you to it?
A:
I don’t see myself specialized, I consider myself a problem solver with a business mind. Having said that, I’ve become very comfortable with homegoods. I like anything around the home, whether it’s housewares, kitchen tools or the core; furniture and lighting. However, as a designer, I look to be challenged, so I’m constantly looking for new markets, new projects that will excite me and keep me on my toes. For instance six years ago, I started doing something completely different called Aztro Marketplace. I met a lot of my clients by visiting trade shows. In walking the trade shows, you realize how much money goes into visiting those trade shows, especially for international brands. If you’re coming from Spain, or you’re coming from Argentina, being in the U.S. for a trade show is very expensive. So I wondered, why isn’t there a platform that helps you connect with retailers here in the U.S.?
I had this idea back in 2015 and felt like it would be unfair to myself not to try it. So, in 2019, I started Aztro, which meant A-Z trading online. I built the platform from the ground up. It involved a lot of web development—working with programmers, understanding user flows—and that got me deep into UX/UI. I had to learn it the hard way because my business was constantly revisiting things and integrating feedback from stores or brands. I walked out of that experience very knowledgeable and it opened another path in my career: working with digital interfaces, whether websites or applications.
Q:
In 2012, you started your own studio. What motivated that leap, and how has your approach to design evolved as a result?
A:
The motivation was a biking accident that I had. I was freelancing for several consultancies in New York at the time. As much as I loved it—because I was getting my hands on a lot of different projects—I always felt like an outside entity, someone who was just passing through. One day, I got hit by a bus in Chinatown and my bike was destroyed. I was lucky that it wasn’t more serious, but I knew that I couldn’t say I was enjoying what I was doing if it had been worse. I needed a change. A few weeks later, Camille Thayer from Pratt emailed me, saying, “We need someone who knows Rhino and Solidworks. Would you be interested in teaching this class?” A lot of things just came together. I also had my first client offer me a project and I thought, Maybe this is a sign that I could do something on my own.
Q:
You work across disciplines, from industrial design to UX/UI and branding. How has this multidisciplinary approach influenced your perspective on product design?
A:
Earlier in my career, when I was doing a lot of product design, I was focused on the physicality of the product and manufacturing. Now I think more about the overall experience; the journey of why someone decides to use a product. What is the motivation? What are the pain points that drove them to want the product? UX opened me up to thinking about the product beyond just the moment of putting it on the shelf and walking away. UX is a user-centric way of thinking about how the product lives and how it fits into the user’s life.
Q:
Tell us about the idea of “emotional function” in your design philosophy. Could you share an example of a product where this principle was particularly successful?
A:

We have these expectations of how things work. We walk into a space with an expectation of what’s going to happen or how something might look or work. I think that, as humans, we build connections with products that surprise and inspire us. When you buy a product, you’re expecting it to fulfill a specific function, but when it performs especially well, or when it sits on your shelf and you’re happy to see it, it exceeds your expectations, and creates an emotional connection. I feel like we live in a world where there are so many products. Looking back at my parents, they cherish their first camera. There was this sentimental connection with products because the products had done so much for them. They were also valuable. The appreciation I felt for products was much more present back then. I feel that now there’s an opportunity to have an emotional connection but it requires intention. It won’t happen by chance. A design I often get emails about is the Kibo Piggy Bank for Nambe, which delivers both functionally and aesthetically.
Q:
Industrial design balances artistic vision with business and user needs. How do you navigate this when developing a new product?
A:
Every client is different. Some projects are driven by market research—looking at what’s out there, identifying gaps, and creating something that fills a real need. Other clients live in more artistic or conceptual spaces, so the work leans more into visual storytelling or expression. Either way, as a designer, you’re responsible for making sure the product not only looks good but also functions efficiently and intuitively. That’s why UX and UI go hand in hand—they’re equally important. Take something as simple as a menu: it should clearly map the sections of a site, but who says it can’t also be exciting? A few years ago, I worked with a digital agency in Toronto on a corporate website. Instead of a standard dropdown, we used the golden ratio spiral to build a dynamic menu—featured projects had the most visual weight, secondary sections were subdominant, and older content took on a subtle, supportive role.
Q:
Like you, we are constantly partnering with engineers at Interwoven Design. Could you talk about the relationship between engineers and designers and how to get the most from that partnership?
A:
Engineers bring a level of analytical rigor that balances and elevates the more user-centered and experiential focus that designers often bring to the table. In any multidisciplinary collaboration, it’s the diversity of viewpoints—technical, aesthetic, functional—that leads to stronger, more market-ready products.
For example, when we’re working on something like an injection-molded product, engineers help ground the design in reality—highlighting constraints, opportunities for efficiency, and manufacturability. When you are working on an app, the programmers will be thinking about speed, efficiency and reliability of the system.The best collaborations happen when both sides listen and respect each other’s expertise. In my experience, when that mutual understanding exists, the process becomes incredibly fluid and effective.
Q:
Looking back at your body of work, could you share a project that stands out as especially meaningful to you?
A:
Two projects come to mind. The first is the mobile and desktop app I designed while serving as Head of Design at Outpave, a SaaS platform focused on expense management for small businesses in the construction industry. I had the privilege of working with an exceptionally talented and inspiring team, supported by bold, design-driven leadership. That made a world of difference—every detail mattered, and nothing was overlooked.
The challenge was tackling a space that’s often chaotic: contractors managing expenses across multiple vendors, job sites, and categories. By pairing a mobile app with a robust desktop experience, we gave users the flexibility to allocate expenses, track transactions, and simplify bookkeeping in a seamless way. The end result was a product that felt intuitive and fluid, even though it was handling deeply complex workflows. That’s what made it special—transforming a technically dense process into something smooth, clear, and beautifully simple.

The second project is the Coliseum Chair, which I designed for Slide Design, an Italian brand known for its bold indoor-outdoor furniture and strong storytelling through design. Collaborating with an Italian company was a dream come true—there’s a deep appreciation for artistic vision, paired with exceptional craftsmanship and manufacturing precision.
The chair itself was inspired by the architectural arches of the Roman Colosseum, reinterpreted into a sculptural, functional form. It quickly became an iconic piece for the brand and was prominently featured at last year’s Salone del Mobile, drawing attention for its blend of historic inspiration and contemporary aesthetics.
Q:
What are some of the biggest challenges facing industrial designers today, and how do you approach them in your own work?
A:
Keeping up with technology is a big challenge. There is so much at our disposal as designers, and learning them all feels challenging and potentially confusing. There’s so much more, but how do you integrate them properly into your process? It can easily feel like you’re trying everything but not using anything at its full potential. I think that’s a challenge.
From a job standpoint, I also feel that the industrial design consulting industry has gotten smaller since I was a student. It used to be mostly consultancies offering design services to brands but now many brands have in-house design teams. Even within in-house design teams, I feel like designers have become incredibly efficient. It used to be that you needed a big team of designers, but now a designer can do the job of three other designers. That’s challenging in the sense that there are only so many opportunities out there for the amount of industrial designers graduating every year.
Having said that, at the core of every industrial designer there’s always problem-solving. It’s been nice to see designers moving into strategy and other areas, applying that core skill of problem-solving to business, strategy, environmental practices, and so on.
Q:
What advice would you give to designers looking to create products that stand the test of time—both in function and emotional resonance?
A:
Two things. Do a lot of research, and try to have a process that allows you to make mistakes. Nowadays, we might spend an hour or two a day looking at social media. The amount of images we consume is not great for your design process. Inevitably, your brain will connect one idea to another, and then you’re feeding into this trend that we’re all reinforcing. Suddenly I feel like, I’ve seen this before. I can’t put my finger on where. One of the things I love about Pratt is that we teach abstraction; the ability to look at ideas in a very abstract way and sketch and allow yourself to have an idea that does nothing. And maybe it does do nothing, but maybe it triggered something that led you to the next idea. Today a lot of designers want to get to their idea without obstacles or without issues. As an industry, we need to embrace people showing their mistakes, showing their failures, showing what didn’t work out just as much as what did. When we celebrate that part of the process, that’s where innovation happens.
Q:
What concerns you about the future of industrial design? What gives you hope?
A:
Industrial design is unappreciated as an industry, in my opinion. I think we bring a lot of value to businesses but we can be seen as a commodity. It’s like design-washing, where the company calls something design but it’s not really design. Industrial design is such a robust field. When you’re studying industrial design, you’re expected to master a wide range of skills—sketching, CAD, rendering, user research, market research, prototyping, model making, craft, understanding materials and manufacturing processes. You also learn to think strategically about product lifecycles and marketing. It’s so much more than just making things look good.
Yet when you step into the job market, the salaries often don’t reflect the depth or value of that expertise. And that’s frustrating—because the impact of good design is tangible. You can measure it, track it, and see how it drives success. Some brands get this—they’re design-led, and they invest in it properly. But they’re the exception. Too much of the industry still undervalues design, keeping it in the underdog position it doesn’t deserve.

When it comes to hope for the industry, I believe in the resilience of designers. At their core, designers are problem-solvers—not just in their work, but in how they navigate their own paths. Many are already pivoting into new industries, bringing fresh perspectives wherever they go. Emerging fields like artificial intelligence are opening doors for industrial designers to shape all kinds of human experiences, far beyond physical products. The market is evolving, and designers have the adaptability and creativity to evolve with it.
Q:
What’s next for you? Are there any upcoming projects you’re particularly excited about?
A:
I have a range of work across both industrial design and UX, and it’s always exciting—but lately, I’ve felt a growing urge to be part of something bigger, where I can make a deeper impact. I’m now open to the idea of joining a team if the right opportunity comes along. In the meantime, I have some exciting new collections launching with clients, including a Judaica collection for Nambe, branding and web development for Wooda, barware items with a Portuguese brand, new projects with brands in Italy, and mentoring young talent alongside my role as a professor.
On top of that, I’ve been even more energized by my personal projects. Over the past year, I’ve really gotten into 3D printing as manufacturing. The idea of what a brand is is shifting, and I believe designers are increasingly becoming brands themselves. 3D printing is a powerful catalyst for that shift—it removes the barriers of minimum orders and tooling costs, allowing you to design, produce, and sell directly to your own audience. You can now launch a product that feels just as refined as something on a store shelf, but with full control over the customer experience. That kind of creative freedom is incredibly exciting to me. I want to explore it firsthand. Knowing myself, I’ll definitely give it a shot.
—
We hope you enjoyed this interview with industrial designer Alvaro Uribe! Check out the rest of our Spotlight series to hear more from leaders in the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!