A Q&A with Industrial Designer Alvaro Uribe

A Q&A with Industrial Designer Alvaro Uribe

Spotlight articles shine a light on designers we admire, asking leaders in the field about their work and their design journey. In this interview, we spoke with industrial designer and educator Alvaro Uribe. Born in the U.S. and raised in Colombia, Alvaro’s career has been defined by a multidisciplinary approach, blending industrial design, UX/UI, and branding to create meaningful, experience-driven products. His work includes product design for leading brands, museum-exhibited creations, and an entrepreneurial venture that helped international brands navigate the U.S. market.

Industrial Designer Alvaro Uribe portrait
Photo courtesy of Alvaro Uribe.

A graduate of Pratt Institute, Alvaro Uribe honed his craft at some of New York’s top design studios before launching his own practice in 2012. Alongside his professional work, he has built a distinguished academic career, serving as a tenured professor at Pratt and mentoring the next generation of designers. Alvaro wears many different hats. As a Design Director at American furniture brand Wooda, a UX/UI Lead with startups, and an industrial design consultant, he continues to shape the landscape in various industries while exploring how design can spark moments of delight and curiosity. We sat down with Alvaro to talk about starting his own practice, the challenges facing designers today, and how he balances artistic vision with commercial success.

Q: 

Could you introduce yourself and tell me about how you came to be an industrial designer?

A:

I was born in Miami, but I grew up in Colombia and my immediate family is in Colombia. I came to the U.S. when I was 19 with the goal of pursuing industrial design. I actually wanted to be a Disney animator—that was my childhood dream—but making things with my hands was also something I enjoyed. I applied to schools to study industrial design but in Colombia the application isn’t based on a portfolio, it’s based on your SAT equivalent scores. My scores weren’t great, so I was not accepted to my main schools. I took that as a sign that maybe I should go somewhere else, so I came to New York. I spent a year applying to school, I got my first job working at an art supply store at the Art Students League of New York. I took courses there on metal welding and live drawing. I hold that year of my life as one of the best. Ultimately, I got into Pratt, Parsons, and RISD. There was something about Pratt that I really enjoyed when I visited the campus, so I went for Pratt. Also, my mother’s a designer, and I think that’s part of why I gravitated towards industrial design. She has a business doing Italian-style kitchen carpentry and I spent a lot of time in the factory making silly projects as a kid. I even went to Salon De Mobile before I went to college. That exposure to the Italian world was very inspiring to me, and I was fortunate to be surrounded by people in the design world early on.

Q: 

What is your area of specialization within design? What drew you to it?

A:

I don’t see myself specialized, I consider myself a problem solver with a business mind. Having said that,  I’ve become very comfortable with homegoods. I like anything around the home, whether it’s housewares, kitchen tools or the core; furniture and lighting. However, as a designer, I look to be challenged, so I’m constantly looking for new markets, new projects that will excite me and keep me on my toes. For instance six years ago, I started doing something completely different called Aztro Marketplace. I met a lot of my clients by visiting trade shows. In walking the trade shows, you realize how much money goes into visiting those trade shows, especially for international brands. If you’re coming from Spain, or you’re coming from Argentina, being in the U.S. for a trade show is very expensive. So I wondered, why isn’t there a platform that helps you connect with retailers here in the U.S.? 

I had this idea back in 2015 and felt like it would be unfair to myself not to try it. So, in 2019, I started Aztro, which meant A-Z trading online. I built the platform from the ground up. It involved a lot of web development—working with programmers, understanding user flows—and that got me deep into UX/UI. I had to learn it the hard way because my business was constantly revisiting things and integrating feedback from stores or brands. I walked out of that experience very knowledgeable and it opened another path in my career: working with digital interfaces, whether websites or applications.

Q: 

In 2012, you started your own studio. What motivated that leap, and how has your approach to design evolved as a result?

A:

The motivation was a biking accident that I had. I was freelancing for several consultancies in New York at the time. As much as I loved it—because I was getting my hands on a lot of different projects—I always felt like an outside entity, someone who was just passing through. One day, I got hit by a bus in Chinatown and my bike was destroyed. I was lucky that it wasn’t more serious, but I knew that I couldn’t say I was enjoying what I was doing if it had been worse. I needed a change. A few weeks later, Camille Thayer from Pratt emailed me, saying, “We need someone who knows Rhino and Solidworks. Would you be interested in teaching this class?” A lot of things just came together. I also had my first client offer me a project and I thought, Maybe this is a sign that I could do something on my own.

Q:

You work across disciplines, from industrial design to UX/UI and branding. How has this multidisciplinary approach influenced your perspective on product design?

A: 

Earlier in my career, when I was doing a lot of product design, I was focused on the physicality of the product and manufacturing. Now I think more about the overall experience; the journey of why someone decides to use a product. What is the motivation? What are the pain points that drove them to want the product? UX opened me up to thinking about the product beyond just the moment of putting it on the shelf and walking away. UX is a user-centric way of thinking about how the product lives and how it fits into the user’s life.

Q:

Tell us about  the idea of “emotional function” in your design philosophy. Could you share an example of a product where this principle was particularly successful? 

A:

Kibo Piggy Bank for Nambe by designer Alvaro Uribe
The Kibo Piggy Bank for Nambé, designed by Alvaro Uribe. Photo courtesy of Alvaro Uribe.

We have these expectations of how things work. We walk into a space with an expectation of what’s going to happen or how something might look or work. I think that, as humans, we build connections with products that surprise and inspire us. When you buy a product, you’re expecting it to fulfill a specific function, but when it performs especially well, or when it sits on your shelf and you’re happy to see it, it exceeds your expectations, and creates an emotional connection. I feel like we live in a world where there are so many products. Looking back at my parents, they cherish their first camera. There was this sentimental connection with products because the products had done so much for them. They were also valuable. The appreciation I felt for products was much more present back then. I feel that now there’s an opportunity to have an emotional connection but it requires intention. It won’t happen by chance. A design I often get emails about is the Kibo Piggy Bank for Nambe, which delivers both functionally and aesthetically.

Q: 

Industrial design balances artistic vision with business and user needs. How do you navigate this when developing a new product?

A:

Every client is different. Some projects are driven by market research—looking at what’s out there, identifying gaps, and creating something that fills a real need. Other clients live in more artistic or conceptual spaces, so the work leans more into visual storytelling or expression. Either way, as a designer, you’re responsible for making sure the product not only looks good but also functions efficiently and intuitively. That’s why UX and UI go hand in hand—they’re equally important. Take something as simple as a menu: it should clearly map the sections of a site, but who says it can’t also be exciting? A few years ago, I worked with a digital agency in Toronto on a corporate website. Instead of a standard dropdown, we used the golden ratio spiral to build a dynamic menu—featured projects had the most visual weight, secondary sections were subdominant, and older content took on a subtle, supportive role.

Q:

Like you, we are constantly partnering with engineers at Interwoven Design. Could you talk about the relationship between engineers and designers and how to get the most from that partnership? 

A:

Engineers bring a level of analytical rigor that balances and elevates the more user-centered and experiential focus that designers often bring to the table. In any multidisciplinary collaboration, it’s the diversity of viewpoints—technical, aesthetic, functional—that leads to stronger, more market-ready products.

For example, when we’re working on something like an injection-molded product, engineers help ground the design in reality—highlighting constraints, opportunities for efficiency, and manufacturability. When you are working on an app, the programmers will be thinking about speed, efficiency and reliability of the system.The best collaborations happen when both sides listen and respect each other’s expertise. In my experience, when that mutual understanding exists, the process becomes incredibly fluid and effective.

Q:

Looking back at your body of work, could you share a project that stands out as especially meaningful to you? 

A:

Two projects come to mind. The first is the mobile and desktop app I designed while serving as Head of Design at Outpave, a SaaS platform focused on expense management for small businesses in the construction industry. I had the privilege of working with an exceptionally talented and inspiring team, supported by bold, design-driven leadership. That made a world of difference—every detail mattered, and nothing was overlooked.

The challenge was tackling a space that’s often chaotic: contractors managing expenses across multiple vendors, job sites, and categories. By pairing a mobile app with a robust desktop experience, we gave users the flexibility to allocate expenses, track transactions, and simplify bookkeeping in a seamless way. The end result was a product that felt intuitive and fluid, even though it was handling deeply complex workflows. That’s what made it special—transforming a technically dense process into something smooth, clear, and beautifully simple.

 Coliseum Chair for Slide Design
The Coliseum Chair for Slide Design, designed by Alvaro Uribe. Photo courtesy of Alvaro Uribe.

The second project is the Coliseum Chair, which I designed for Slide Design, an Italian brand known for its bold indoor-outdoor furniture and strong storytelling through design. Collaborating with an Italian company was a dream come true—there’s a deep appreciation for artistic vision, paired with exceptional craftsmanship and manufacturing precision.

The chair itself was inspired by the architectural arches of the Roman Colosseum, reinterpreted into a sculptural, functional form. It quickly became an iconic piece for the brand and was prominently featured at last year’s Salone del Mobile, drawing attention for its blend of historic inspiration and contemporary aesthetics.

Q:

What are some of the biggest challenges facing industrial designers today, and how do you approach them in your own work?

A:

Keeping up with technology is a big challenge. There is so much at our disposal as designers, and learning them all feels challenging and potentially confusing. There’s so much more, but how do you integrate them properly into your process? It can easily feel like you’re trying everything but not using anything at its full potential. I think that’s a challenge. 

From a job standpoint, I also feel that the industrial design consulting industry has gotten smaller since I was a student. It used to be mostly consultancies offering design services to brands but now many brands have in-house design teams. Even within in-house design teams, I feel like designers have become incredibly efficient. It used to be that you needed a big team of designers, but now a designer can do the job of three other designers. That’s challenging in the sense that there are only so many opportunities out there for the amount of industrial designers graduating every year.

Having said that, at the core of every industrial designer there’s always problem-solving. It’s been nice to see designers moving into strategy and other areas, applying that core skill of problem-solving to business, strategy, environmental practices, and so on.

Q: 

What advice would you give to designers looking to create products that stand the test of time—both in function and emotional resonance?

A:

Two things. Do a lot of research, and try to have a process that allows you to make mistakes. Nowadays, we might spend an hour or two a day looking at social media. The amount of images we consume is not great for your design process. Inevitably, your brain will connect one idea to another, and then you’re feeding into this trend that we’re all reinforcing. Suddenly I feel like,  I’ve seen this before. I can’t put my finger on where. One of the things I love about Pratt is that we teach abstraction; the ability to look at ideas in a very abstract way and sketch and allow yourself to have an idea that does nothing. And maybe it does do nothing, but maybe it triggered something that led you to the next idea. Today a lot of designers want to get to their idea without obstacles or without issues. As an industry, we need to embrace people showing their mistakes, showing their failures, showing what didn’t work out just as much as what did. When we celebrate that part of the process, that’s where innovation happens.

Q:

What concerns you about the future of industrial design? What gives you hope?

A:

Industrial design is unappreciated as an industry, in my opinion. I think we bring a lot of value to businesses but we can be seen as a commodity. It’s like design-washing, where the company calls something design but it’s not really design. Industrial design is such a robust field. When you’re studying industrial design, you’re expected to master a wide range of skills—sketching, CAD, rendering, user research, market research, prototyping, model making, craft, understanding materials and manufacturing processes. You also learn to think strategically about product lifecycles and marketing. It’s so much more than just making things look good.

Yet when you step into the job market, the salaries often don’t reflect the depth or value of that expertise. And that’s frustrating—because the impact of good design is tangible. You can measure it, track it, and see how it drives success. Some brands get this—they’re design-led, and they invest in it properly. But they’re the exception. Too much of the industry still undervalues design, keeping it in the underdog position it doesn’t deserve.

We build connections with products that surprise and inspire us.

When it comes to hope for the industry, I believe in the resilience of designers. At their core, designers are problem-solvers—not just in their work, but in how they navigate their own paths. Many are already pivoting into new industries, bringing fresh perspectives wherever they go. Emerging fields like artificial intelligence are opening doors for industrial designers to shape all kinds of human experiences, far beyond physical products. The market is evolving, and designers have the adaptability and creativity to evolve with it.

Q:

What’s next for you? Are there any upcoming projects you’re particularly excited about?

A:

I have a range of work across both industrial design and UX, and it’s always exciting—but lately, I’ve felt a growing urge to be part of something bigger, where I can make a deeper impact. I’m now open to the idea of joining a team if the right opportunity comes along. In the meantime, I have some exciting new collections launching with clients, including a Judaica collection for Nambe, branding and web development for Wooda, barware items with a Portuguese brand, new projects with brands in Italy, and mentoring young talent alongside my role as a professor.

On top of that, I’ve been even more energized by my personal projects. Over the past year, I’ve really gotten into 3D printing as manufacturing. The idea of what a brand is is shifting, and I believe designers are increasingly becoming brands themselves. 3D printing is a powerful catalyst for that shift—it removes the barriers of minimum orders and tooling costs, allowing you to design, produce, and sell directly to your own audience. You can now launch a product that feels just as refined as something on a store shelf, but with full control over the customer experience. That kind of creative freedom is incredibly exciting to me. I want to explore it firsthand. Knowing myself, I’ll definitely give it a shot.

We hope you enjoyed this interview with industrial designer Alvaro Uribe! Check out the rest of our Spotlight series to hear more from leaders in the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!

A Q&A with Packaging Designer Loreta Haaker

A Q&A with Packaging Designer Loreta Haaker

Spotlight articles shine a light on designers we admire, asking leaders in the field about their work and their design journey. In this interview we spoke with industrial designer and packaging design expert Loreta Haaker. From Lima to New York, Haaker has carved a distinctive path in the world of design, blending ingenuity with poetic storytelling. Her work—spanning furniture, soft goods, packaging, and food design—reflects a deep connection to her Peruvian roots, childhood memories, and the real as well as the magical elements of Latin American culture.

portrait of industrial designer Loreta Haaker
Photo courtesy of Loreta Haaker.

A graduate of Pratt Institute and Pontificia Universidad Católica del Perú, Loreta’s design philosophy fuses contemporary trends with an intuitive sense of materiality and form. Her approach is both precise and playful, crafting objects that evoke powerful experiences. Recognized early in her career as one of Cosas Design magazine’s top emerging designers, her work has since been showcased in Lima, Milan, Miami, and New York. We know all about Loreta’s talent here at Interwoven Design as she works on our social media team, creating the fantastic graphics you see on all our platforms, especially Instagram! We asked her about the collaboration between graphic packaging design and structural packaging design, where she sees innovation in the market, and where she looks for inspiration.

Q:

How did you get into packaging design?

A:

My journey into packaging design began in 2018 with a role as an industrial designer specializing in structural packaging at Ammunition, a leading design studio in California. Their Brooklyn studio in DUMBO focused exclusively on packaging, making it the perfect environment to dive in.

There, I learned that packaging design isn’t just about protection—it’s about the experience. I explored how packaging could extend the product’s story, incorporating innovation and sustainability. I soaked up every bit of knowledge I could. You have a preview of what packaging design is like at school, but it’s way more than you expect. That was my first experience, that was the first time I heard the term ‘structural packaging.’ It involves engineering because there are constraints around capacity and dimensions. If you just hear ‘packaging designer’, it might mean either graphics or structure, or both. Usually an industrial designer will call themselves the structural packaging designer, which is everything that’s not the graphics.

Later, in 2021, I began consulting for a beauty and cosmetics company in Peru. Over the past three years, I’ve worked on diverse packaging solutions: glass fragrance bottles, plastic makeup containers, and limited-edition cardboard boxes. Structural packaging design involves close collaboration with engineers, as factory production requires meeting technical specifications and restrictions.

Q:

You are part of the IW design team but you work remotely from Peru—could you tell us how that came about?

A:

Yes, I started with Interwoven Design right after graduating from the MID program at Pratt. I worked full-time during the summer of 2017. After that, I stayed in touch, collaborating on projects in New York on different occasions between 2018 and 2020. Since 2021, I’ve been working with IW remotely as a freelancer, and it’s incredible to think it’s been almost seven years since I first joined the team! The story actually began even earlier, in 2016, when I took Rebeccah’s Soft Goods class at Pratt. It was my first real exploration into soft materials and sewing, and it turned out to be one of the most memorable and impactful electives I’ve ever taken. She was doing a lot of technology components with other students in my class but I’m not that techie, so for me it was a perfect start in soft goods. I really like products made of fabric. That project was super interesting for me because I had never worked on a soft goods project before, even though I did my undergrad in ID.

I got my master’s in design at Pratt because the field had expanded so much around 3D printing and technology for prototyping between 2010 and 2020. After that semester, I partnered with Interwoven Design on a soft goods project, then it was in the summer and I stayed involved, working on different projects. At that point it was mostly conception or research. When I started working remotely, we already had a strong relationship.

After my master’s degree and after the pandemic, it was easier to work remotely. I could take advantage of that flexibility and be home [in Peru] while staying in touch with my clients. So that was great: that I could be back home but still have the rush of working in a global market in New York. 

Q:

What are some of the other types of work you do?

A:

As an industrial designer, my skills range from design thinking and concept development to hands-on exploration and making. While I’ve become a bit of a packaging expert—creating out-of-the-box experiences for consumer products—I’m always open to new opportunities and projects.

The fields I’ve explored include furniture, soft goods, accessories, food design, beauty and cosmetics, structural packaging, and product photography. I do a lot of cosmetics and beauty packaging. I don’t know why but I started getting a lot of clients who need packaging. I think packaging is something that moves a lot. Many of the branding companies I work with don’t have an in-house structural designer, and that caught my attention. I realized that I could offer structural packaging to different design studios. Some people call structural packaging secondary packaging, while primary will be something that touches the product. Then secondary packaging would be the box around the primary container.

Q:

Your Advent Calendar project won an award at the Latin America Design Awards last year. Could you tell us about it?

A:

esika Advent Calendar structural packaging design by Loreta Haaker
ésika Advent Calendar

Yes! It was a holiday unboxing experience for the beauty brand ésika—a limited-edition Advent Calendar. I was the structural packaging designer lead and collaborated with graphic designer Sandra Lanfranco. She added all the vibrant colors and finishing touches to the project. It was an advent calendar in the shape of a 5-sided Christmas tree that unfolded into a 360 degree display with 25 beauty products inside.

We had a lot of freedom because a calendar isn’t a traditional product, the packaging silhouette isn’t predetermined. We decided to play around with the shape, asking, How it could be a box without being a box? The only thing we needed to keep in mind was that we had to have 25 items and 25 ways to open it to access those items. Besides that it could be whatever you wanted. We were thinking about how we could make it a more contemporary structure, something that could display or be unboxed in different ways that could surprise you or give you a different feeling when you open it. Maybe it comes flat, and as you open it becomes a 3D structure.

esika Advent Calendar structural detail
ésika Advent Calendar detail

We made a lot of mockups, small ones. We realized we could fit a lot of sections if we thought about a 360 degree shape with pockets all around. As we were breaking down 25, we thought 5 sides would make sense. We wanted it to be so beautiful that you would want to leave it standing even once it was empty, and bring it out every Christmas. When you work together with the graphic designers, the concept is so much better, and the process invites more innovation. That really helped the strength of the project as a competition submission. We also created a mini version with three sides, each highlighting a best-selling beauty product.

The project was recognized by the Latin America Design Awards 2024 in Brazil and the Pentawards 2024 in London, earning bronze in both competitions for Brand Identity and Connected Packaging. This was my first time submitting a packaging project, and receiving this recognition was such an honor!

Q:

You do both industrial and graphic design. How do you integrate structural and graphic elements in packaging? 

A:

I do both, but my graphic skills are more intuitive—a way to communicate and reinforce ideas. While I don’t have formal training in graphic design, I’ve always had a strong visual sense and a love for it. For larger or more complex projects, I collaborate with graphic experts to co-create the best results.

Here’s how I see the relationship:

Structural packaging is the blueprint: it ensures the product is protected, functional, and user-friendly. Structural packaging offers protection for transport and display, functionality and ease of use, efficiency for display and logistics, and sustainability in materials and recyclability.

Graphic design gives the package its personality. It helps products stand out, communicate key benefits, and build emotional connections. Graphic design attracts attention, establishes brand identity, communicates product benefits, evokes emotions, and builds loyalty.

For me, a successful package seamlessly combines both elements. It’s vital to consider structural and graphic design together from the very start.

Q:

How does that collaboration go if you are working with a graphic design team? 

A:

For the advent calendar project we were on a team together from the beginning. We decided, Okay let’s prioritize the structure, the visual 3D form, and then we’ll work on the graphics. We did do that, but that whole time I was in conversation with the graphic designers, showing them my work. They started creating graphic design moodboards around my early ideas, and ideating alongside me even though the design isn’t finalized. That’s one way to do it.

Another example is a project for a jewelry designer client of mine, a sculptor who’s doing jewelry. I was designing boxes for her. She already had her branding, her logo, and things like that. She had the vision of what she wanted and then I asked, What’s the best way to apply that graphic content, that is already developed, to new packaging? I’m thinking about her brand: she’s working with her clients all the time. I thought we could do something artistic, like an origami box that could unfold flat so she could hand draw on it. Then on the other side would be the logo and business information. She was an artist and she sketches like crazy, so that was one of my suggestions, We could use a super nice paper, we won’t add any glue, and then why not try to draw on it to personalize it and see what happens? I finalized the project with that idea for future personalization, and now I see those personalized boxes on her Instagram, whenever she has a special item she creates this beautiful artwork on the packaging and it’s exactly how I envisioned it. It’s so amazing.

Loreta Haaker Quote Design isn't just about protection - it'a about the experience.

Another way to work with graphic designers is through brand agencies that decide, Okay let’s go full circle with this rebrand. I was working with an agency that was doing a rebrand for a bakery. They said, Let’s create a new look and feel, and we definitely need packaging because we want to stand out. For bakeries, everything looks the same, on the market. Everything looks the same. In this case we were looking for something super minimalistic. I had a small brief for the project, so the look and feel was already kind of set. They didn’t know how they wanted the packaging to look but they knew how they wanted it to feel. I was creating a system of packaging, where each size has a different purpose.  I was thinking about the proportions that would make sense. The tiny one is a perfect square. The second one will be the same height but twice as wide. The third and fourth would be proportionally related, scaling up. There was a look and feel but I had a lot of freedom around the dimensions. They already had a logo, so we played around with the best way to apply that logo, and the best colors. There were requirements in place, and the packaging needed to look good with the assets they already had. I went back and forth with the graphic designers to make sure that all of the elements were harmonious. If the teams are too independent, you can get graphic and structural designs that don’t look good with each other.

Q:

What role does unboxing play in your design considerations?

A:

Unboxing is one of the most exciting aspects of packaging design. It’s the moment when the user interacts with the product for the first time, and it sets the tone for their overall experience. I always aim to make this process smooth and enjoyable, elevating the product inside. There’s something special about unboxing—whether it’s the anticipation or the reveal—and I always keep that emotional connection in mind.

Q:

How do you test the functionality and durability of your packaging designs?

A:

The process starts with mock-ups to test basic concepts and usability. Afterward, prototypes are created for more detailed evaluations. On a larger scale, an engineering team often steps in to conduct rigorous tests on materials and structural performance, ensuring the packaging meets all functional requirements.

One of the biggest challenges today is addressing the environmental impact of packaging. Designers must be mindful of reducing waste, avoiding single-use plastics, and eliminating excessive materials.

To tackle this, I focus on sustainability by selecting eco-friendly alternatives and exploring innovative designs that optimize efficiency. It’s about finding solutions that balance creativity, functionality, and environmental responsibility.

Q:

Where are you seeing innovation in the market? What role does sustainability play?

A:

Absolutely! I’m particularly inspired by the increasing use of biodegradable and renewable materials. Plant-based options are becoming more common—they’re not only environmentally friendly but also have a forward-thinking aesthetic that resonates with modern consumers.

Examples of sustainable innovations include materials designed to disappear, such as algae-based solutions, from seaweed, and naturally grown packaging like mycelium, from mushrooms. These solutions represent a significant shift towards sustainability and demonstrate how nature-inspired designs can shape the future of packaging. 

Q:

How do you approach the design process for packaging compared to consumer products or furniture?

A:

The process is largely the same: research, ideation, conceptualization, exploration, design development, 3D modeling, technical drawings, and prototyping.

What’s different with packaging is the need to consider the product it contains. I typically receive a brand brief from the client and technical specifications from engineers. From there, I create mood boards and develop concepts that connect the product and its packaging in a cohesive way. Everything starts with research. Research everywhere. The farther from your starting point, the better. Take the bakery packaging example, I had seen a lot of different packaging solutions that are not related to bakeries, for example cosmetics, but there can be a nice relationship between the two. For beauty there is a lot of harmony with science, so cross-pollinating can work well. One idea for future development that I suggested for the bakery packaging was an external element, I pulled out some beautiful off-white shoelaces I had and tied it onto the smallest box. It made these tiny beautiful desserts feel special. They weren’t sure about it but they really loved the idea.

Q:

Where do you look for inspiration?

How to Wrap 5 Eggs Book Cover
How to Wrap Five Eggs by Hideyuki Oka

A:

Inspiration is everywhere, especially in everyday objects. Recently, I noticed a minimalist packaging solution at a bakery—a chocolate bear box with a locking detail shaped like a little bow. It was such a small touch but made all the difference. 

I also find inspiration in books. My favorite is the “Packaged for Life” series published by Victionary, which celebrates packaging that brings joy to daily life. I own the Coffee & Tea, Scent, and Chocolate editions. Chocolate is my favorite!

Another book I treasure is How to Wrap Five Eggs: Traditional Japanese Packaging by by Hideyuki Oka. It’s a stunning exploration of natural materials and traditional craft techniques, and it’s a constant reminder of the beauty in simplicity.

For me, nature is the ultimate source of inspiration. Spending time outdoors helps me reset and sparks new ideas. When I find something particularly special, I capture it with my instant camera and keep it as a memento—these snapshots often become seeds for creative exploration later on.

Check out the rest of our Spotlight series to hear more from leaders in the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!

Design for Social Justice: Honoring the Legacy of MLK

Design for Social Justice: Honoring the Legacy of MLK

In honor of Black History Month, we’re taking a moment to reflect on the intersection of design and social justice, inspired by the enduring legacy of Dr. Martin Luther King Jr. His fight for equality, dignity, and inclusion reminds us that the choices we make—whether in activism, policy, or design—have the power to shape a more just world. Design is not just about aesthetics or functionality; it’s a tool for empowerment and systemic change. At Interwoven, we pride ourselves on having a diverse team from all over the world, and we know it makes our work stronger. In this Insight article, we explore how designers can honor Dr. King’s vision through design for social justice; creating solutions that dismantle barriers, amplify underrepresented voices, and foster equity in every corner of society.

Embodying MLK’s Vision Through Design

Dr. Martin Luther King Jr at Lectern

Dr. Martin Luther King Jr. envisioned a society where justice and equality weren’t just ideals but tangible realities. He spoke of the “fierce urgency of now,” urging people to take action against injustice wherever it exists. Designers, too, have a responsibility to act with urgency and purpose, using their skills to tackle issues like poverty, racism, and discrimination. Design that embodies MLK’s vision isn’t just about creating something functional; it’s about fostering dignity and inclusion. 

While the challenges of inequality may feel overwhelming, design provides a pathway to bridge gaps between communities and create systemic change. By designing with empathy and inclusivity, we can address issues such as unequal access to education, the digital divide, or the lack of representation in media and technology. Designers hold the power to influence not just products or spaces but also perceptions, behaviors, and policies. By embedding the principles of justice and equality into their work, designers can help dismantle the systems that perpetuate exclusion and create a world that reflects the ideals Dr. King fought for—a world where everyone has the opportunity to thrive.

Strategies for Designers to Address Social Inequality

By tapping into the following resources and strategies, designers can begin to dismantle systemic barriers and build more inclusive, equitable futures.

Empathy-Driven Research

The first step in designing for social justice is understanding the lived experiences of marginalized communities. Empathy-driven research involves going beyond assumptions and engaging directly with those who are most affected by systemic inequalities. This might mean conducting ethnographic research, hosting co-creation workshops, or working alongside community leaders to identify the specific needs of a group. At Interwoven, we find ethnographic research to be incredibly powerful. Witnessing a community firsthand can provide deep insights into how they interact with their environment and with each other, leading to innovative insights that become the core of a design solution.

Inclusivity in Design Processes

To create equitable solutions, it’s essential to involve diverse voices throughout the design process. A more inclusive team ensures that a variety of perspectives, cultural contexts, and lived experiences inform the final product. Here are some key practices for inclusive design:

Focus on Universal and Accessible Design

Dr Martin Luther King Jr in a crowd

Universal design goes beyond meeting the needs of a specific group and aims to create products, spaces, and systems that are usable by everyone, regardless of ability, age, or socioeconomic status. Accessible design focuses specifically on ensuring that people with disabilities are not excluded. We believe that all design must be universal and accessible, and we bake it into our process from the start. Here are some practical steps for universal design:

  • Integrate accessibility guidelines into your design process (e.g., WCAG for digital products).
  • Consider physical, cognitive, and sensory abilities in product development.
  • Prototype and test with diverse user groups to identify barriers early.
  • Resources to Explore:

Sustainability and Justice

Social and environmental justice are deeply interconnected. Designers can address both by creating sustainable products and systems that benefit underserved communities. For example, affordable solar-powered devices can bring electricity to off-grid areas, and circular design principles can reduce waste in low-income neighborhoods. Here are some key sustainable design principles:

  • Source materials ethically and sustainably.
  • Consider the entire lifecycle of a product, including its disposal and reuse.
  • Prioritize affordability and accessibility in sustainable solutions.
  • Resources to Explore:

Building Your Knowledge and Network

To create meaningful change, designers must continuously educate themselves about social justice issues and connect with others doing this important work. Attend conferences, read books, and follow organizations at the forefront of inclusive and equity-focused design.

Case Studies: 4 Design Solutions that Advance Social Justice

The following case studies illustrate the transformative power of design to address social injustices and inequities. Each project, while addressing a specific need, contributes to the larger goal of creating a more just and inclusive world. By learning from these examples, designers can reimagine their own work to honor the values of equity and inclusion.

1. Accessible Packaging: Kellogg’s NaviLens Codes

Kellogg's Cornflakes box

Kellogg’s introduced packaging with NaviLens codes to make grocery shopping more inclusive for visually impaired consumers. These QR-style codes can be scanned from a distance using a smartphone, providing information such as product name, ingredients, and preparation instructions through audio. This innovation not only enhances accessibility but also promotes independence and dignity for individuals with visual impairments.

2. Universal Design in Public Spaces: Curb Cuts and Tactile Paving

Curb cuts, initially designed to help wheelchair users, have become a universal design feature in urban landscapes, benefiting people with strollers, delivery carts, and bicycles. Tactile paving, which uses textured ground surfaces, guides visually impaired individuals through public spaces like sidewalks and train stations. These simple yet powerful designs ensure public spaces are accessible to people of all abilities.

3. Community-Centered Initiatives: Brightmoor Maker Space

The Brightmoor Maker Space in Detroit empowers local residents, particularly youth, to develop skills in woodworking, digital fabrication, and entrepreneurship. By providing tools, training, and mentorship, this community space fosters economic opportunities and builds confidence among participants while addressing systemic inequities in education and employment.

4. Technology for Representation: Adobe’s Diverse Voices Initiative

Adobe launched the Diverse Voices campaign to promote inclusivity in digital design by showcasing creatives from underrepresented backgrounds. This initiative provides a platform for minority artists, highlighting their work while offering educational resources to help other designers create culturally sensitive and representative content.

Inspiring Designers to Take Action

Dr. Martin Luther King Jr. once said, “Life’s most persistent and urgent question is, ‘What are you doing for others?’” This question challenges designers to think critically about their work and the impact it has on society. To truly honor Dr. King’s legacy, designers must go beyond aesthetics or functionality and consider how their designs can address inequality, amplify underrepresented voices, and create opportunities for all.

Guiding Questions for Designers

To begin incorporating social justice into your work, ask yourself:

  • Who are the most vulnerable or underserved stakeholders in my project?
  • How can my design solutions empower and uplift these individuals or communities?
  • Am I collaborating with the people I’m designing for, or imposing solutions from the outside?
  • Is my design equitable and inclusive in practice, not just intent?

These questions serve as a starting point to critically evaluate your design processes and outcomes, ensuring that justice and equity are central to your work.

Practical Ideas for Social Justice Projects

Justice spelled in scrabble tiles

Designers can make a tangible impact by tackling projects that address systemic inequities. Here are a few ideas to inspire action:

  1. Redesign Public Signage for Accessibility:
    Create multilingual, easily readable, and universally understood public signs to better serve diverse populations, consider incorporating icons or pictograms instead of or in addition to language.
  2. Affordable Assistive Devices:
    Develop low-cost tools like prosthetics, mobility aids, or sensory devices for individuals with disabilities, especially in low-income communities.
  3. Educational Kits for Underserved Youth:
    Design creative learning kits or online platforms to teach STEM and design skills to students in underrepresented areas, helping bridge educational gaps.
  4. Combat Food Deserts:
    Reimagine urban spaces by designing community gardens, mobile food markets, or apps that connect people in food deserts with affordable, healthy options.
  5. Improve Voting Accessibility:
    Design systems or tools that make voting more accessible for individuals with disabilities, non-native speakers, and those without reliable transportation.
  6. Amplify Underrepresented Voices:
    Build platforms that spotlight creatives and innovators from marginalized backgrounds, ensuring their work reaches a broader audience.
  7. Human-Centered Homeless Shelters:
    Reimagine the design of shelters to prioritize dignity, safety, and a sense of community for unhoused individuals.

Start Small, but Start Now

You don’t need to redesign the entire world to make a difference. Everyone can design for social justice. Start with a small, justice-driven project in your own community or within your current workplace. Even a single product, policy, or initiative that prioritizes inclusion and equity can spark meaningful change. Our projects always involve an element of keeping material and construction costs down as well as sourcing materials ethically, even if those projects aren’t explicitly social justice projects. Dr. King believed that every person has the power to contribute to justice and equality, and we believe that there is always a way to incorporate the principles of social justice into our practice. As a designer, your unique skills allow you to influence systems, spaces, and tools that touch millions of lives. Use this power wisely and intentionally to honor his vision and help create a world where equity isn’t just a goal—it’s a reality.

Check out the rest of our Insight series to learn more about the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!

A Q&A with Medical Design Consultant Yukiko Naoi

A Q&A with Medical Design Consultant Yukiko Naoi

Spotlight articles shine a light on designers we admire, asking leaders in the field about their work and their design journey. In this interview we spoke with medical design consultant and acupuncturist Yukiko Naoi.

Medical Design Consultant Yukiko Naoi
Photo courtesy of Yukiko Naoi.

Yukiko’s journey bridges the worlds of design, medicine, and wellness. With a foundation in acupuncture and Chinese medicine combined with degrees in interior design and industrial design, Yukiko has spent over a decade designing innovative medical devices, diagnostics, and consumer products as long time partner and president of TKDG, Tanaka Kapec Design Group. Her hands-on experience with medical precision rekindled her passion for acupuncture, leading her to found her clinic, Rest NYC. From working with children battling cancer at Columbia University Medical Center to exploring the healing power of group dynamics in community clinics, Yukiko’s work reflects a holistic approach to health, design, and the interconnectedness of human experiences. She is also a long-time friend of Interwoven, and has collaborated with us on a number of medical design projects. We asked her about the challenges of medical design, getting feedback from stakeholders in the design process, and how her dual roles of acupuncturist and medical design consultant influence one another.

Q:

Why is medical design different from other types of industrial design? And what are some of the unique challenges you face when designing for the healthcare industry?

A:

I’m going to be really honest. To tell you what is truly unique about medical design, I would have to know everything else. I’d have to know aviation design and everything. Let’s think about designing an airplane or a helicopter—that must be just as complicated. I can’t definitively say that medical design is unique, so I’ll just talk about how I see it compared to some more general products.

Even when you say medical design it could mean different classes of products. It could mean consumer products or it could mean products only used by doctors, where there’s a different level of product development.

In general, there are more regulations and requirements. There are requirements for manufacturing and materials, and multiple rounds of approval for those materials. Toys are similar. Those are the obvious challenges that are somewhat unique to medical design;  regulatory requirements as well as the involvement of the insurance agencies. Whatever product that you’re designing has to work with that system of patients, healthcare providers, and insurance companies. The insurance companies can come in at the very early stages of the project. Let’s say you are designing something that focuses on the patient but the doctor is going to be the one pitching the emerging technology to the patient. This puts the doctor in a certain position of power, but at the same time they need the insurance company’s approval so that insurance will pay. Let’s say it’s a diagnostic device. They need to have some sort of system of checks and balances in place so the doctors have a certain level of power, but not so much power that the insurance companies wouldn’t approve it.  

Many medical companies have in-house consultants; doctors, nurses, techs, and even insurance consultants. All of a sudden, your scope could change. You might realize that you need another step in place to make sure that there’s an opportunity for doctors to share their input before the final outcome or to account for how they manage data or patient information. As designers, we are trying to make everyone happy.

Then there is an enormous amount of people in the healthcare industry who have nothing to do with the insurance company. They get the product in place or in the doctor’s hand or they clean the product or store the product, and that’s their everyday life. We always try to include those people to really make the whole process smooth. The ultimate goal is to have better outcomes; to provide the best health care that you possibly can while eliminating human error and maximizing efficiency and all that good stuff. The new trend is patients getting more power. Of course we include patients in our research as well.

Q:

Medical designs have multiple users from the patients to the doctors and the other medical professionals who use it to the hospitals or clinics that invest in the product. How do you ensure your designs satisfy the needs of all of these groups? 

A:  

There is a harsh element to this, which is about where the money comes from. The clients provided the money to solve this issue, and we need to satisfy them. Then there’s the receiving side, the target user for the product. They should have the same goal, but those sides don’t always have the same priorities. Not every project results in the best of the best for everyone.  So there’s the harsh side of budgets and time constraints, and there’s the super soft side—that this is a product that humans will touch and feel and live with. Our goal is to make a bridge between the two so that no one is overlooked. It’s not always easy.

Q:

How do you gather and incorporate feedback from end-users, such as patients and healthcare providers, during the design process?

A:

We often shadow medical professionals so we can really understand their roles and know what to bring to their attention. There’s a little void that we need to fill because the product has to work at every stage, and as designers we’re often the only ones who see every stage of a product. Good clients would give us the time and budget to really understand the beginning and the end of the life cycle of each product; where material comes in, where it’s going to be made, how it’s going to be packaged, how it’s going to be shipped, the carbon footprint, and all that stuff. It makes for better design but also each stage costs money, and a lot of clients are interested in saving a penny wherever possible. We’re talking about millions of whatever product you design. It’s ultimately more successful to consider all of these details in product development.

It’s important for us to observe as well as interview stakeholders. People aren’t necessarily aware of what they do, it’s second nature to them so they don’t think about it. They have standard tasks they repeat over and over, nurses are a great example but this happens in all kinds of medical roles. They do tasks, and if you ask them about it they say…whatever they think they’re doing, This is better. I want this. I’m doing this. But the reality may not be the same. It’s interesting to see their perception of what they’re doing, and that is valuable information, but they’re working with the existing system, so they may not be able to see what we can do for them. What they say could be very different from what they’re doing. It’s powerful to hear their words as well as to see their environment and how they work in it. 

Ideally we hear from stakeholders with all levels of income, to hear from a huge, well-funded hospital in Texas and also to hear from the one person clinic. They may be doing the same procedure but in a very different environment, and to understand both is important. Location is important also, or real estate. Some users have more room, some have very little. A Manhattan clinic is tiny. The same goes for patients. We want to see people with huge families and small families, we want to see a wide range of age differences and body types. One product should be able to go to all those places and work at an optimal level.

Q:

How do you address the need for balancing functionality, safety, and aesthetics in your designs?

A:

As a designer, I think aesthetics is a given. This is why we’re designers instead of being engineers or marketing experts. Of course everything is a collaboration because there are engineers, salespeople, manufacturers…I think we have to trust ourselves to know that aesthetics is just what we do. It’s in our blood, it’s in everything we do, without thinking. Then just try to design an honest, elegant solution. We are like aesthetic ambassadors. I’m glad that a lot of medical companies value that, and I think there is a demand for aesthetically appealing products from patients and doctors as well, they don’t want to live with not so nice things.

Q:

What considerations go into designing products that need to withstand rigorous use and sanitation protocols?

A:

There are two main options, and they are complete opposites. One is a reusable medical product, and one is a disposable product. Many medical devices are disposable because of the danger of cross-contamination. That comes with challenges around material use and environmental impact.

Certainly we can play a huge role in selecting better optimal materials and considering the environment issues. A lot of companies are under pressure to show environmental accountability. On the other side are the reusable products that go through a sterilization process. There are always trusted, well-established systems for sterilization; protocols and procedures that people are reluctant to change because of the risk involved. It depends on the area of medical design as well. Orthopedic surgery instruments are usually reusable but it depends on the cost, because hospitals are businesses, and if they see that a sterilization process costs more than disposable products, they may decide to get rid of the sterilization process just because it’s not efficient or not profitable enough.

The sterilization process itself is its own area of medical product design. I’ve done a little work in that area, just enough to understand how complex it is. The sterilization process is done by a human. There is a machine, but there is a human working the machine, and you have to keep it sterile. There is some automation, but that space between the human and the automated machine is a great opportunity for industrial design.

It’s always fun for us to look at the options and push the envelope a little bit, to consider new materials and processes, but in the medical field anything new has to go through an extensive and expensive approval process. It feels like it really comes down to money: whether or not there is a company or a government entity that’s willing to fund the project. I have to say, in this huge, wealthy country there are enough people to do that, and that’s how good things come to the market.

Q:

You’ve worked with Interwoven on a number of projects, including the Breg CrossRunner Soft Knee Brace. Could you talk about some of the challenges of that project and how the team addressed them?

A:

This was a proper industrial design project. The challenge at the beginning of the product exploration, once the discovery was in place and we understood our parameters, was to mix the hard and soft materials on the body. We have to consider three elements; the human body, the soft goods and the hard parts, and we’re trying to integrate them to create a new combination of all three. That part was really fun. And again there was the aesthetic ambassador part, because we wanted people to want to wear this product, and for them to find it easy and comfortable to wear. It was quite successful.

Q:

On top of being an Industrial Designer, you are also an acupuncturist and have an active acupuncture practice.  Has acupuncture informed your medical design work? How do they influence one another?

A:

At one point in my career, I got a little disheartened with the design industry because of all these things that we just talked about, the frustration with the money-making industry, proof that it’s a for profit industry, nobody’s doing it for free. It’s ideal if designers can make money and help people, that’s the ultimate goal, but sometimes it doesn’t happen. I was discouraged, thinking, What’s the point? Sometimes I felt that the industry was operating with priorities that were different from mine. I thought, Okay, I’m just going to do more hands-on things to help people. I wanted to fix things. That’s what designers do: problem-solving mindset.

So I went into this hands-on phase, working with people individually, which was when I started doing acupuncture. It was amazing because I had the perspective of working with a huge company and a huge budget, able to impact thousands of people, and this was the opposite, and I really got to appreciate both ends of the industry. I also did a post-graduate internship at the Columbia hospital in their pediatric oncology department, and got to see how the hospital worked from the inside. I learned a lot and everyday I interacted with patients. You learn a lot by touching people, and that was a huge influence. 

Q:

What medical design trends or emerging technologies excite you most right now? How do you see the medical design field evolving over the next ten years?

A:

The undeniable trends are AI, wearable technology, and companion apps. I have mixed feelings about the direction the trends are heading, part excitement and part fear. AI has the potential to revolutionize diagnostics, improve accuracy, and reduce human error. Wearables and apps are empowering patients to take more control of their health. This empowering of the patient is exciting! The medical design field is moving toward more patient-centered designs, with devices getting smaller, smarter, and more seamlessly integrated into daily life. 

Sustainability should be important, and I want to believe that society can push for more eco-conscious materials and manufacturing practices. The growing trend of wellness and preventative care, outside reacting to diseases and conditions, empowers people to stay healthier and more engaged in managing their well-being. This feels like a logical direction to focus on. We call it “healthcare” because we are caring for people’s health.

Check out the rest of our Spotlight series to hear more from leaders in the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!

A Q&A with Designer Artist Joshua Longo

A Q&A with Designer Artist Joshua Longo

Spotlight articles shine a light on designers and design materials we admire. Our founder and principal designer Rebeccah Pailes-Friedman has met many wonderful designers as an educator and career designer, and in our Spotlight interviews we ask them about their work and their design journey. In this interview we spoke with Joshua Longo, an artist and product designer who is currently the Creative Director of Hardgoods at Crate & Barrel. Joshua brings a designer’s strategic thinking as well an artist’s sensitivity to his remarkable work (we also love his Instagram). With a foundation in industrial design from Pratt Institute and a master’s in design research from Drexel University, he harnesses storytelling, innovation, research, and problem-solving to bring human-centered designs to life. His clients and collaborators include familiar names like Anthropologie, Free People, MIT School of Architecture, Adult Swim, and Ralph Lauren. We asked him about balancing art and design, how the two inform one another, how he approaches material selection, and more. 

Designer Joshua Longo
Photo courtesy of Joshua Longo.

Q: Which came first, the artist, or the designer? Or perhaps it is more complicated than that?

A: This is a lesson in brevity, because I feel like we could spend a half an hour just on this question. I was interested in using my hands and making stuff for as long as I can remember. I knew I wanted to go to art school. I didn’t know about industrial design then, I went for computer graphics. I wanted to be a part of the movie industry and do special effects. I started making with my hands and then drawing.

I wasn’t a star artist. I wasn’t everyone’s most-likely-to-be-Van Gogh. That wasn’t me until I got to college and Foundation kicked my ass at Pratt. After the first semester I switched out of computer graphics because I didn’t want to spend all of my time in front of the computer. I realized that I liked to work with my hands. I stuck with my very difficult drawing teacher, who had a 50% fail rate, and drawing became a passion. To this day I draw every day, all the time. I realized that I want to make stuff and industrial design seemed to be a practical place where I could get a job but also just get an education in making things. 

In my junior year I was up for an internship at General Motors. I was in Martin Skalski’s Transportation Design studio. He had a relationship with General Motors, and there were students he preselected beforehand, letting them know, Look out for Josh. Look out for these two other guys. These are the people I recommend for the internship. I didn’t wind up getting the internship. Instead, I spent the summer making stuff. I went home and it was the first summer I didn’t have a job. I started sewing sophomore year, so I had a sewing machine and—if you’ve been through some sort of design curriculum, you understand the rigor of it—you don’t just come off of junior year or Martin Scalski’s class just doing nothing, your brain is going 500 miles an hour. So I wound up working on design and art as if I was still in my regular school practice. I started making sculptures that summer. That’s when sculpture started. It was very rudimentary but that was the beginning of me realizing my own voice through a material process, which could be either design or art. Up until then it was all student projects. That was the beginning.

sculpture by artist designer Josh Longo
Sculpture. Photo courtesy of Joshua Longo.

Q: Some of your sculptures turned into animations and design work for clients. How does your art inform your design and vice versa?

A: It’s something that happened organically at first but then I started applying it as I got older and wiser. This is layered. I always needed a job, because I think it’s important to share for other people who come from blue collar or lower income families that I came from a blue collar family. We didn’t have a lot of money so I always needed a job. I always had to make sure I was paying the rent, no one was going to take care of it for me. So I always had a foot in the industry; whether it was freelance or full-time, I was always working in industrial design or product design. 

My first job was at Macy’s, and while I was doing that I was making all this soft stuff because I just felt compelled. I had to do it. There was no not doing it. I had to do it and I did it at night. During the day I would work at my job and then at night and on the weekends, I would spend time making art. Around 2006, people started to take notice. That was also the beginning of social media. I started putting my work out there. I was putting it out on MySpace, Friendster, and then eventually Facebook and Instagram. Once you get one thing, you get some momentum and it snowballs. Then what happened was 10 years of making stuff, promoting myself, small gallery shows, coffee shops, really small. Nothing crazy.

Mask by Josh Longo
Mask. Photo courtesy of Joshua Longo.

The Creative Director for a company in Germany bought one of my sculptures, and then, five years later, he started a company and he wanted to work with me. Next, I’m doing puppets for a German commercial, getting paid handsomely for maybe a month of work. In actuality it was 10 years of not really making money from the soft sculptures that led to this gig. Since then I have confidence that if I spend a few years on an idea, a family, a style—creating a cohesive visual language—something will happen. I pivoted into illustration later on, I did a bunch of illustration, promoted it, and after a few years Adult Swim contacted me and asked if I could do some animation for them.

There is definitely a time period where you do a bunch of stuff, you make it good enough and, if you promote it, it leads to commercial work. I don’t get as much of that recently because my job is so time-consuming but you just make stuff that you love and eventually get paid for it. Somehow.

Q: Do you ever have nightmares about your creatures?

A: I used to, before I went to therapy regularly. I don’t have go anymore but there was a period in my 30s where I went very regularly. Extreme anxiety and just not dealing with things led to night terrors and waking dreams, walking around. I haven’t in a long time because therapy works. 

I’ve been working on these current sculptures for about a year because I’ve moved, done renovations, all that stuff, but the scale is manageable because I can take it with me. So I’ve been working on smaller things that I can work on on the couch if I have an hour. They’re really hand intensive; everything’s hand sewn or handmade and combination materials. My current job-life situation allows for either drawing or small scale sculpture but I would like to get to larger things again.

Q: Could you tell us about your drawing materials and how you select materials for sculpture? Do you have an approach to how you select or work with materials?

A: My drawing is mostly black and white. I do some color drawing here and there but not as often. It’s mostly black and white in sketchbooks. I fill sketchbooks pretty regularly, once a month I’ll fill one, but I have three going at any given time. When it comes to design, it’s usually more structured in that I have to do a collection. We’re trying to hit a certain amount of price points. Wood, metal, etc. I think I have enough manufacturing knowledge in me that, when I start sketching, I’m keeping all of those things in mind as I’m sketching: manufacturing capability, what’s actually possible, gravity, cost. 

I’m a figurative sculptor in that I’m making figures. Generally the outcome is going to be a figure of some sort, whether it’s an animal, or a person, or some sort of imagined form of that. I start either with material or with a gesture. It’s one or the other. For example, say I want to play with leather. I wonder, What does that do? So I start boiling leather, I start shaping it, I start backing it, forming it, and then seeing what happens; letting the material dictate the outcome instead of trying to dictate the outcome before I start. For me, it’s the discovery through the play of the material that’s fun. I ask, What can the material do? What expression can it generate? Then I can then play. So the material tells me where to go.

Monster Skin Rug by Joshua Longo
Monster Skin Rug. Photo courtesy of Joshua Longo.

When I was teaching at Drexel, where I got my master’s degree, I spent my time just exploring that, how it can inform a design process given the time and how you don’t always have to start off with the end result. First I let the materials dictate and then I just play. With leather, linen, wood, ceramic…Oftentimes I make pieces and they’ll sit around for years—there are these ceramic heads that I made 10 years ago—and then they finally find a home as I start making other things because I have all these pieces. 

I visited Jim Henson on Long Island and it was so amazing to see the Sesame Street studios. There were drawers of eyes, drawers of noses, drawers of hands, drawers of just ties. That was a huge inspiration. I realized, I could do this for my own practice. I don’t have to start and finish. I can just make pieces. Then, as I’m making stuff, I have an alphabet of pieces that lend themselves to my projects.

Q: How do you balance the spontaneity of your creative process with the more structured aspects of industrial design?

A: If I had the luxury of time, I would spend more time designing in the same way I make art. When I make art I create boundaries but I allow myself freedom within those boundaries, whether it’s a medium or even time, it’s allowing yourself x amount of time to play to arrive at a certain conclusion, whether it be a show or commercial product. Especially as I get older, time is the most precious thing. That’s all I want. I just want enough time to get into a flow state and to create without worrying about what the end result will be. That’s wonderful. 

The commercial pressure of design, especially as I’ve been doing it a little over 20 years now, the amount of time you get from concept to deliverable has decreased by… I’m going to say 50%. I don’t have an exact number but in my world, it’s insane. It’s super compressed. I manage something like several hundred products a season [at Crate & Barrel] and we do four seasons a year, and there’s just no way to explore an idea that intensely. 

kitchenbycrate gadgets by Joshua Longo
KitchenbyCrate Gadgets. Photo courtesy of Joshua Longo.

That said, sometimes you do get to do design and you get to play and you carve out a certain amount of time for process. I helped integrate AI processes into our current product design, and I carved time out of my schedule to figure that out. That was fun and that it allowed me to play, and then I was supported. Once my bosses and leaders saw what was happening, they allowed me more time and they put their thumb of approval on it, and that allowed me to play more. So, it’s a juggling act.

Q: I’m sure you see students who are struggling to balance their inner artist with their inner designer. As a professor, what advice do you offer students trying to find their voice in the creative industry?

A: This is the question I get asked most by students because whenever I present, I present all sides of my life, personal and commercial work. They ask, How do you do that? Well, I didn’t sleep in my 20s, I have a lot of energy, and I’m naturally obsessive. That’s something I can’t train or encourage, that’s something that’s innate for me. But creating a practice and discipline is something I got from school.

I am someone who gets highly distracted easily and often, and the more structure I have in my day, the better off I am. The minute I go off my own calendar, it’s not good for me. So for me, it’s about simple things that I can control. I keep on a very structured schedule. I brush my teeth. I eat the same thing every day. I am close to one of those people that would wear the same thing every day. There are certain things that I keep highly structured and then, where most people might sit and watch TV, I’ll sit and draw and watch TV. So I do relax. It’s just that I’m usually multitasking. Because let’s say I have a thousand ideas, which is not underselling it. I know, I’m only going to get to 1% of them out, and I can’t stop thinking about them until I put them in the real world. There’s a cycle that happens in my head where if I don’t get an idea out, it will keep on coming up and remind me, Hey, Josh! I love it. It’s also exhausting but if I didn’t do it, I feel like I’d be missing out. We only have one life to live. I’m thinking of Jeff Goldblum quoting George Bernard Shaw and I can’t recall the quote but the essence is that you only have one life to live, why not burn the candle at both ends?

Q: What’s next for Longoland? Can we expect to see your work expand into new mediums or spaces?

A: That’s a great question, and it’s just the question I’m asking myself. I’ve been drawing on cardboard and that’s been fun. The drawings are super simple cartoons. 

illustration by josh longo
Photo courtesy of Joshua Longo.

I’ve been doing Crate & Barrel for five years and I feel like I’ve accomplished what I wanted to accomplish. I’m still excited. I still want to do more. But I’ve accomplished what I set out to accomplish commercially with the brand. Before I started, I had a show at a church. I rented out of church for an evening and had 21 kinetic sculptures that created sound, and a team of 11 or 12 people to help me activate the sculptures. But what I didn’t tell you is that we emptied the church completely and took out all the furniture. So it’s an empty church in Philadelphia, we put 21 sculptures inside, and then we essentially played the church like a giant instrument. Then a month later, I got a job offer from Crate & Barrel, and I was designing pots and pans. So, my artistic practice was heading towards a performative, all encompassing space; creating the entirety of the environment through object-person relationships. I would love to get back to that but I think it would require me to get into a different job setting. It’s not something I can do on the couch.

I believe that making art or design, or whatever you want to commit to truly for yourself, is one of the most enriching and rewarding experiences that a person can have. If you can get past hating what you make. There are a lot of people that can’t get past that, they can’t enjoy the process regardless of the outcome. I’m not working towards a gallery show. I’m not working for acclaim anymore, because I’ve achieved some success. And trust me, it’s nice and I’ll keep on taking it, but it’s not the ultimate goal. Now I want to get to the space where I get to play, and play with stuff with other people.

Check out the rest of our Spotlight series to hear more from leaders in the design industry. Sign up for our newsletter and follow us on Instagram and LinkedIn for design news, multi-media recommendations, and to learn more about product design and development!